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2000 AD Prog 2246

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2000 AD Prog 2246

2000 AD Prog 2246

Cadet Dredd / The Block with no name (part 1)

Mega-City One, 2076 AD. Home to over 800 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. On one side is the polluted Black Atlantic, and to the west is the blasted radlands of the Cursed Earth. Overcrowding in the metropolis is rife, unemployment is at ninety per cent, boredom is universal and crime is rampant. Only the Judges — a zero-tolerance police force empowered to dispense instant justice — can stop total anarchy. CADET JOE DREDD — together with his clone-brother Rico — is a rising star in Justice Department, and will one day be its finest officer. Make no mistake, he is the Law!

Mayflies / The Way Forward (part 1)

Nu Earth is just one planet among many caught up in a galactic war between the Norts and the Southers. Strategically vital, both sides are desperate to secure it but use of chemical weapons during the conflict has rendered the atmosphere poisonous. Now, soldiers must wear special environment suits to venture onto its surface. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants. But the gene-engineers are always looking to improve the next generation of G.I.s, giving them specialised skills and abilities — and the enemy is keen to acquire them to make their own disposable army...

'Splorers / 'Splorers (part 1)

Once upon a time there were three twentysomething geeks — Simon, Rufus and Clive — who shared what looked like an ordinary semi-detached on a regular suburban street. But Clive had fitted the house with a transdimensional drive that enabled it to cross time and space, although it malfunctioned and they spent years bouncing between worlds. Joined by sceptical new housemate Sam, their travels finally came to an end when they returned to Earth and became responsible adults — Rufus entered politics, Clive became a CEO, and Simon and Sam got together as a couple, eventually having kids. But the adventures didn’t stop there...

Future Shocks / Trash Culture (part 1)

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutary lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected. Now, at some point in the future, humanity will be enthralled by the next generation of social media called Allthefeels, which allows every user to connect emotionally — meaning influencers can sell exclusive experiences...

Chopper / Chopper don't surf! (part 1)

Former scrawler Marlon Shakespeare became one of Mega-City One's most famous skysurfers, and one of Justice Department's most wanted perps, before he retired to Oz...

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2000 AD Prog 2246

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Cadet Dredd / The Block with no name (part 1)

Mega-City One, 2076 AD. Home to over 800 million citizens, this urban hell is situated along the east coast of post-apocalyptic North America. On one side is the polluted Black Atlantic, and to the west is the blasted radlands of the Cursed Earth. Overcrowding in the metropolis is rife, unemployment is at ninety per cent, boredom is universal and crime is rampant. Only the Judges — a zero-tolerance police force empowered to dispense instant justice — can stop total anarchy. CADET JOE DREDD — together with his clone-brother Rico — is a rising star in Justice Department, and will one day be its finest officer. Make no mistake, he is the Law!

Mayflies / The Way Forward (part 1)

Nu Earth is just one planet among many caught up in a galactic war between the Norts and the Southers. Strategically vital, both sides are desperate to secure it but use of chemical weapons during the conflict has rendered the atmosphere poisonous. Now, soldiers must wear special environment suits to venture onto its surface. So the Southers created the Genetic Infantrymen, bred to be immune to the planet’s lethal cocktail of pollutants. But the gene-engineers are always looking to improve the next generation of G.I.s, giving them specialised skills and abilities — and the enemy is keen to acquire them to make their own disposable army...

'Splorers / 'Splorers (part 1)

Once upon a time there were three twentysomething geeks — Simon, Rufus and Clive — who shared what looked like an ordinary semi-detached on a regular suburban street. But Clive had fitted the house with a transdimensional drive that enabled it to cross time and space, although it malfunctioned and they spent years bouncing between worlds. Joined by sceptical new housemate Sam, their travels finally came to an end when they returned to Earth and became responsible adults — Rufus entered politics, Clive became a CEO, and Simon and Sam got together as a couple, eventually having kids. But the adventures didn’t stop there...

Future Shocks / Trash Culture (part 1)

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. These cautionary tales pass from traveller to traveller in the spaceports and around campfires on distant planets, acquiring the status of legend, their shocking ends a salutary lesson in hubris. Anything is possible in these twisted trips into the galaxy’s dark side. Abandon your preconceptions, and expect the unexpected. Now, at some point in the future, humanity will be enthralled by the next generation of social media called Allthefeels, which allows every user to connect emotionally — meaning influencers can sell exclusive experiences...

Chopper / Chopper don't surf! (part 1)

Former scrawler Marlon Shakespeare became one of Mega-City One's most famous skysurfers, and one of Justice Department's most wanted perps, before he retired to Oz...