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2000 AD Prog 2128

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2000 AD Prog 2128

2000 AD Prog 2128

Judge Dredd / The Long Game (part 3)

Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!

Scarlet Traces / Home Front (part 3)

1968. It is decades since Mars waged war on Earth, and the major nations have access to Martian-derived technology, but Britain is still recovering from Martian bombardment in the 1940s, when much of the south of England was destroyed. This was followed by the arrival in the 1950s of two million Venusians, seeking refuge from Martian occupation. Now, the Martians have weaponised the sun, and are on the attack...

Max Normal / How the Max got his stripes (part 5)

Mega-City One, 2136 AD. MAX NORMAL was once Dredd’s go-to informer, the Pinstripe Freak who had his ear permanently to the slab, the shuggy-playing legend with a taste for shampagne and the high life, who cruised the streets of the metropolis picking up all manner of info. Thirty-five years later, he’s left much of his nark larks behind him, but the city’s coolest cat can still get himself into trouble...

Tharg's Future Shocks / Juncture (part 1)

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. From chronicles of the lowliest swamp denizens in backwater galaxies to the rise and fall of rulers of entire star systems, anything is possible in these twisted tales. Abandon your preconceptions, expect the unexpected and take a trip beyond the edges of the imagination…

Kingmaker II / Ouroboros (part 6)

The people of the Nine Kingdoms may have defeated Ichnar the Wraith King to live in relative peace and harmony, but they hadn’t reckoned on the Thorn — a race of aliens that occupied their world, destroying those that stood in their way. Recruiting the locals to aid their Shrike troopers, the Thorn are hunting down all those with magical abilities, a power they’ve been strip-mining for their own ends. Wizard Ablard, ork Crixus and dryad Princess Yarrow believe they may have the means to stop them...

$1.42

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2000 AD Prog 2128

$4.05

$1.42

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Judge Dredd / The Long Game (part 3)

Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!

Scarlet Traces / Home Front (part 3)

1968. It is decades since Mars waged war on Earth, and the major nations have access to Martian-derived technology, but Britain is still recovering from Martian bombardment in the 1940s, when much of the south of England was destroyed. This was followed by the arrival in the 1950s of two million Venusians, seeking refuge from Martian occupation. Now, the Martians have weaponised the sun, and are on the attack...

Max Normal / How the Max got his stripes (part 5)

Mega-City One, 2136 AD. MAX NORMAL was once Dredd’s go-to informer, the Pinstripe Freak who had his ear permanently to the slab, the shuggy-playing legend with a taste for shampagne and the high life, who cruised the streets of the metropolis picking up all manner of info. Thirty-five years later, he’s left much of his nark larks behind him, but the city’s coolest cat can still get himself into trouble...

Tharg's Future Shocks / Juncture (part 1)

Out in the vast reaches of the universe, there are an infinite number of stories waiting to be told. From chronicles of the lowliest swamp denizens in backwater galaxies to the rise and fall of rulers of entire star systems, anything is possible in these twisted tales. Abandon your preconceptions, expect the unexpected and take a trip beyond the edges of the imagination…

Kingmaker II / Ouroboros (part 6)

The people of the Nine Kingdoms may have defeated Ichnar the Wraith King to live in relative peace and harmony, but they hadn’t reckoned on the Thorn — a race of aliens that occupied their world, destroying those that stood in their way. Recruiting the locals to aid their Shrike troopers, the Thorn are hunting down all those with magical abilities, a power they’ve been strip-mining for their own ends. Wizard Ablard, ork Crixus and dryad Princess Yarrow believe they may have the means to stop them...