2000 AD Prog 2127
Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!
Somewhere in the outer limits of time and space, plunging through the planes of reality, is what looks from the outside like a regular suburban two-up two-down, but it is in fact powered by misfiring transdimensional technology. Inside live sci-fi obsessives Clive, Rufus and Simon, plus new housemate Sam, who hasn’t taken kindly to being trapped inside a malfunctioning craft with a bunch of stoners and action-figure collectors...
1968. It is decades since Mars waged war on Earth, and the major nations have access to Martian-derived technology, but Britain is still recovering from Martian bombardment in the 1940s, when much of the south of England was destroyed. This was followed by the arrival in the 1950s of two million Venusians, seeking refuge from Martian occupation. Now, the Martians have weaponised the sun, and are on the attack...
Mega-City One, 2136 AD. MAX NORMAL was once Dredd’s go-to informer, the Pinstripe Freak who had his ear permanently to the slab, the shuggy-playing legend with a taste for shampagne and the high life, who cruised the streets of the metropolis picking up all manner of info. Thirty-five years later, he’s left much of his nark larks behind him, but the city’s coolest cat can still get himself into trouble...
The people of the Nine Kingdoms may have defeated Ichnar the Wraith King to live in relative peace and harmony, but they hadn’t reckoned on the Thorn — a race of aliens that occupied their world, destroying those that stood in their way. Recruiting the locals to aid their Shrike troopers, the Thorn are hunting down all those with magical abilities, a power they’ve been strip-mining for their own ends. Wizard Ablard, ork Crixus and dryad Princess Yarrow believe they may have the means to stop them...
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2000 AD Prog 2127
2000 AD Prog 2127
Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!
Somewhere in the outer limits of time and space, plunging through the planes of reality, is what looks from the outside like a regular suburban two-up two-down, but it is in fact powered by misfiring transdimensional technology. Inside live sci-fi obsessives Clive, Rufus and Simon, plus new housemate Sam, who hasn’t taken kindly to being trapped inside a malfunctioning craft with a bunch of stoners and action-figure collectors...
1968. It is decades since Mars waged war on Earth, and the major nations have access to Martian-derived technology, but Britain is still recovering from Martian bombardment in the 1940s, when much of the south of England was destroyed. This was followed by the arrival in the 1950s of two million Venusians, seeking refuge from Martian occupation. Now, the Martians have weaponised the sun, and are on the attack...
Mega-City One, 2136 AD. MAX NORMAL was once Dredd’s go-to informer, the Pinstripe Freak who had his ear permanently to the slab, the shuggy-playing legend with a taste for shampagne and the high life, who cruised the streets of the metropolis picking up all manner of info. Thirty-five years later, he’s left much of his nark larks behind him, but the city’s coolest cat can still get himself into trouble...
The people of the Nine Kingdoms may have defeated Ichnar the Wraith King to live in relative peace and harmony, but they hadn’t reckoned on the Thorn — a race of aliens that occupied their world, destroying those that stood in their way. Recruiting the locals to aid their Shrike troopers, the Thorn are hunting down all those with magical abilities, a power they’ve been strip-mining for their own ends. Wizard Ablard, ork Crixus and dryad Princess Yarrow believe they may have the means to stop them...
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Description
Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!
Somewhere in the outer limits of time and space, plunging through the planes of reality, is what looks from the outside like a regular suburban two-up two-down, but it is in fact powered by misfiring transdimensional technology. Inside live sci-fi obsessives Clive, Rufus and Simon, plus new housemate Sam, who hasn’t taken kindly to being trapped inside a malfunctioning craft with a bunch of stoners and action-figure collectors...
1968. It is decades since Mars waged war on Earth, and the major nations have access to Martian-derived technology, but Britain is still recovering from Martian bombardment in the 1940s, when much of the south of England was destroyed. This was followed by the arrival in the 1950s of two million Venusians, seeking refuge from Martian occupation. Now, the Martians have weaponised the sun, and are on the attack...
Mega-City One, 2136 AD. MAX NORMAL was once Dredd’s go-to informer, the Pinstripe Freak who had his ear permanently to the slab, the shuggy-playing legend with a taste for shampagne and the high life, who cruised the streets of the metropolis picking up all manner of info. Thirty-five years later, he’s left much of his nark larks behind him, but the city’s coolest cat can still get himself into trouble...
The people of the Nine Kingdoms may have defeated Ichnar the Wraith King to live in relative peace and harmony, but they hadn’t reckoned on the Thorn — a race of aliens that occupied their world, destroying those that stood in their way. Recruiting the locals to aid their Shrike troopers, the Thorn are hunting down all those with magical abilities, a power they’ve been strip-mining for their own ends. Wizard Ablard, ork Crixus and dryad Princess Yarrow believe they may have the means to stop them...











