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2000 AD Prog 2061

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2000 AD Prog 2061

2000 AD Prog 2061

Judge Dredd / Echoes (part 1)

Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!

Brass Sun / Engine Summer (part 1)

The Orrery is a fully functional, life-size clockwork solar system. A clutch of planets, moons and asteroids orbit a vast, life-giving BRASS SUN via immense metal spars, its origin and purpose long since forgotten. The once unified collection of worlds have regressed into eccentric fiefdoms and petty baronies. One such planet, Hind Leg, is ruled by religious dogma – its leaders believe the Cog is Creation, and any suggestion that the sun is slowing is treated as heresy. But for many, there’s no escaping the truth that worlds are dying and something needs to be done...

Savage / The Thousand Year Stare (part 1)

In 1999, Britain was invaded by the Volgans. When lorry driver BILL SAVAGE learned his family had been killed by a Volgan shell, he began a one-man war against the aggressors. Currently based in an e-bombed London and living under an alias, Savage continues to lead the resistance...

Bad Company / Terrorists (part 1)

A ragtag squad of misfits operating on the frontlines of the conflict between human and the alien Krool on the planet Ararat, Bad Company - led by the monstrous Kano - are the ugly face of future war!

The Fall of Deadworld / Ava (part 1)

The planet that eventually became known as DEADWORLD was once a regular civilisation existing in a dimension parallel to our own. But the end of days is coming: riots, storms, undead creatures roaming the landscape. Now, Judge Fairfax, formally a part of this world’s brutal Justice Department, is fleeing to a safe harbour, a young girl called Jess under his protection, whose family Fairfax failed to save...

Ace Trucking / Muggo's Moon (part 1)

Ace Garp, captain of his ship the Speedo Ghost, and his crew G.B.H. and Feek the Freak are alien truckers, working the space lanes of the galaxy - where catastrophe is never far away!

A.B.C. Warriors / Fallout (part 1)

Mars, the far future. War droids created for a conflict that ended centuries ago, the A.B.C. WARRIORS are resistant to Atomic, Bacterial and Chemical warfare. Recruited to bring peace to the civil war-ravaged frontier colonies on the Red Planet, the Mek-nificent Seven comprise leader Hammerstein, the mystical Deadlock, sharpshooter Joe Pineapples, the brutish Mongrol, voice of Mars Steelhorn, the treacherous Blackblood, and the pin-headed battle-tank Mek-Quake.

Starlord / Watch the Stars! (part 1)

A year after The Mighty Tharg landed on Earth to gift to mankind the cosmic force of Thrill-power via the Galaxy’s Greatest, another interstellar editor joined him. His name was STARLORD, and through the pages of his eponymous anthology he sought to galvanise his readers to be ready for the coming space-war. But after twenty-two issues Starlord declared his mission over and vanished. Was he truly all that he seemed...?

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2000 AD Prog 2061
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Judge Dredd / Echoes (part 1)

Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!

Brass Sun / Engine Summer (part 1)

The Orrery is a fully functional, life-size clockwork solar system. A clutch of planets, moons and asteroids orbit a vast, life-giving BRASS SUN via immense metal spars, its origin and purpose long since forgotten. The once unified collection of worlds have regressed into eccentric fiefdoms and petty baronies. One such planet, Hind Leg, is ruled by religious dogma – its leaders believe the Cog is Creation, and any suggestion that the sun is slowing is treated as heresy. But for many, there’s no escaping the truth that worlds are dying and something needs to be done...

Savage / The Thousand Year Stare (part 1)

In 1999, Britain was invaded by the Volgans. When lorry driver BILL SAVAGE learned his family had been killed by a Volgan shell, he began a one-man war against the aggressors. Currently based in an e-bombed London and living under an alias, Savage continues to lead the resistance...

Bad Company / Terrorists (part 1)

A ragtag squad of misfits operating on the frontlines of the conflict between human and the alien Krool on the planet Ararat, Bad Company - led by the monstrous Kano - are the ugly face of future war!

The Fall of Deadworld / Ava (part 1)

The planet that eventually became known as DEADWORLD was once a regular civilisation existing in a dimension parallel to our own. But the end of days is coming: riots, storms, undead creatures roaming the landscape. Now, Judge Fairfax, formally a part of this world’s brutal Justice Department, is fleeing to a safe harbour, a young girl called Jess under his protection, whose family Fairfax failed to save...

Ace Trucking / Muggo's Moon (part 1)

Ace Garp, captain of his ship the Speedo Ghost, and his crew G.B.H. and Feek the Freak are alien truckers, working the space lanes of the galaxy - where catastrophe is never far away!

A.B.C. Warriors / Fallout (part 1)

Mars, the far future. War droids created for a conflict that ended centuries ago, the A.B.C. WARRIORS are resistant to Atomic, Bacterial and Chemical warfare. Recruited to bring peace to the civil war-ravaged frontier colonies on the Red Planet, the Mek-nificent Seven comprise leader Hammerstein, the mystical Deadlock, sharpshooter Joe Pineapples, the brutish Mongrol, voice of Mars Steelhorn, the treacherous Blackblood, and the pin-headed battle-tank Mek-Quake.

Starlord / Watch the Stars! (part 1)

A year after The Mighty Tharg landed on Earth to gift to mankind the cosmic force of Thrill-power via the Galaxy’s Greatest, another interstellar editor joined him. His name was STARLORD, and through the pages of his eponymous anthology he sought to galvanise his readers to be ready for the coming space-war. But after twenty-two issues Starlord declared his mission over and vanished. Was he truly all that he seemed...?