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2000 AD Prog 2039

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2000 AD Prog 2039

2000 AD Prog 2039

Judge Dredd / Box-Office Bomb (part 1)

Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!

Defoe / Diehards (part 14)

London, 1669. It is three years since the city was devastated by the Great Fire, the inferno caused by a comet passing over the capital. But from the ashes rose the undead, hungry for the flesh of the living. Protecting the populace are zombie hunters like Titus DEFOE, a former soldier who now makes it his mission to purge the ghouls...

Brink / Skeleton Life (part 17)

The early 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a uninhabitable wasteland. Mankind finally evacuated the planet in 2075 and millions were housed in a number of habitats, the human race crammed into these artificial worlds, living off synth food and nudge drugs. In this pressure-cooker environment, all manner of communities and sects find a home...

Hunted / Furies (part 6)

Nu Earth, just one planet among many caught up in a galactic war between the Norts and the Southers. Strategically vital, both sides are desperate to secure it but use of chemical weapons has rendered the atmosphere poisonous. A Souther general has turned traitor and sold information to the Norts, leading to the massacre of the Genetic Infantrymen. Now, he’s a wanted man and must stay one step ahead of his enemies...

Grey Area / Life on Earth (part 1)

North America, the near future. The Global Exo Segregation Zone – aka the GREY AREA – is a huge sector in Arizona given over to housing the large number of extra-terrestrial immigrants that arrive on Earth seeking a new home. A massive shanty town that acts as a holding area, it’s policed by Exo Transfer Control squads, heavily armed and armoured cops that patrol and keep the peace amongst the aliens.

$1.42

Original: $4.05

-65%
2000 AD Prog 2039

$4.05

$1.42

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Judge Dredd / Box-Office Bomb (part 1)

Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!

Defoe / Diehards (part 14)

London, 1669. It is three years since the city was devastated by the Great Fire, the inferno caused by a comet passing over the capital. But from the ashes rose the undead, hungry for the flesh of the living. Protecting the populace are zombie hunters like Titus DEFOE, a former soldier who now makes it his mission to purge the ghouls...

Brink / Skeleton Life (part 17)

The early 21st century, and through environmental catastrophe and industrial overload Earth has been reduced to a uninhabitable wasteland. Mankind finally evacuated the planet in 2075 and millions were housed in a number of habitats, the human race crammed into these artificial worlds, living off synth food and nudge drugs. In this pressure-cooker environment, all manner of communities and sects find a home...

Hunted / Furies (part 6)

Nu Earth, just one planet among many caught up in a galactic war between the Norts and the Southers. Strategically vital, both sides are desperate to secure it but use of chemical weapons has rendered the atmosphere poisonous. A Souther general has turned traitor and sold information to the Norts, leading to the massacre of the Genetic Infantrymen. Now, he’s a wanted man and must stay one step ahead of his enemies...

Grey Area / Life on Earth (part 1)

North America, the near future. The Global Exo Segregation Zone – aka the GREY AREA – is a huge sector in Arizona given over to housing the large number of extra-terrestrial immigrants that arrive on Earth seeking a new home. A massive shanty town that acts as a holding area, it’s policed by Exo Transfer Control squads, heavily armed and armoured cops that patrol and keep the peace amongst the aliens.