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2000 AD Prog 1407

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2000 AD Prog 1407

2000 AD Prog 1407

Caballistics, Inc. / Creepshow (part 7)

During WWII, Q Department was formed with the Ministry of Defence to combat Nazi occult warfare. In the 21st century, however, it has outlived its usefulness and its funding is scrapped. Enter reclusive millionaire rock star Ethan Kostabi, who has bought up its employees and constructed a brand new outfit - CABALLISTICS, INC. - to investigate paranormal phenomena. Now, they are about to enter a haunted film studio...

One-off / Work Experience (part 2)

Robo-Hunter / The Furzt Case (part 2)

Sam Slade tracks down missing meks or maniac cyborgs - with his idiot understudy Hoagy and his robotic cigar Stogie, he's Brit-Cit's finest Robo-Hunter and is never far from trouble!

Asylum / Asylum 2 (part 2)

2378. Following countless wars, Earth's nations have sealed themselves off beneath huge domes - but the planet remains a safe refuge for aliens seeking asylum. Before they are granted the freedom to live on their special island in the Pacific, however, they must be processed at Station, a holding platform tethered above the globe and run by The Church. Those who attempt to enter Earth illegally are tracked down by Alien Hunters such as Marshall Holt...

Strontium Dog / Traitor to his Kind (part 2)

Late 22nd century. After the Atomic Wars of 2150, many survivors were warped by the Strontium 90 fallout. These 'mutants' became a vicitmised underclass, and the only job open to them was bounty hunting. One such STRONTIUM DOG is Johnny Alpha, partnered with his Viking buddy Wulf Sternhammer.

Judge Dredd / B*w*tch*d (part 1)

Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!

$4.05
2000 AD Prog 1407
$4.05

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Caballistics, Inc. / Creepshow (part 7)

During WWII, Q Department was formed with the Ministry of Defence to combat Nazi occult warfare. In the 21st century, however, it has outlived its usefulness and its funding is scrapped. Enter reclusive millionaire rock star Ethan Kostabi, who has bought up its employees and constructed a brand new outfit - CABALLISTICS, INC. - to investigate paranormal phenomena. Now, they are about to enter a haunted film studio...

One-off / Work Experience (part 2)

Robo-Hunter / The Furzt Case (part 2)

Sam Slade tracks down missing meks or maniac cyborgs - with his idiot understudy Hoagy and his robotic cigar Stogie, he's Brit-Cit's finest Robo-Hunter and is never far from trouble!

Asylum / Asylum 2 (part 2)

2378. Following countless wars, Earth's nations have sealed themselves off beneath huge domes - but the planet remains a safe refuge for aliens seeking asylum. Before they are granted the freedom to live on their special island in the Pacific, however, they must be processed at Station, a holding platform tethered above the globe and run by The Church. Those who attempt to enter Earth illegally are tracked down by Alien Hunters such as Marshall Holt...

Strontium Dog / Traitor to his Kind (part 2)

Late 22nd century. After the Atomic Wars of 2150, many survivors were warped by the Strontium 90 fallout. These 'mutants' became a vicitmised underclass, and the only job open to them was bounty hunting. One such STRONTIUM DOG is Johnny Alpha, partnered with his Viking buddy Wulf Sternhammer.

Judge Dredd / B*w*tch*d (part 1)

Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!