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2000 AD Prog 1399

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2000 AD Prog 1399

2000 AD Prog 1399

Judge Dredd / Terror (part 8)

Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!

Tyranny Rex / The Comeback (part 5)

A Sauron artist turned mercenary, who is willing to work for the highest bidder.

Low Life / Heavy Duty (part 3)

Mega-City One, 2130 AD. Justice Department has many divisions within it - Tek, Psi-Div, PSU - and for undercover operations there is Wally Squad. So called because Judges have to adopt the bizarre fashions of the citizens to blend in, it's a dangerous job living on the streets.

Sinister Dexter / Scare Tactics (part 3)

The swollen city of Downlode lies sprawled across the heart of future Europe like a hit-and-run victim. Here, life is cheap - if you want someone whacked, you can't buy better bullet monkeys than Finnigan SINISTER and Ramone DEXTER, the city's primo hitmen. Inspired by John Travolta and Samuel L. Jackson in Pulp Fiction.
Artist Jason Brashill declined the chance to co-create Sinister Dexter but he did paint the cover image to promote the characters' first appearance in Prog 981. Sinister is Latin for left, while Dexter is Latin for right.

Droid Life / Circle Of Life (part 1)

Comical tales from the Nerve Centre sub-basement as Tharg's minions put together the Galaxy's Greatest Comic.

Tharg's Terror Tales / Sorrow Hill (part 1)

Experience the terrifying side of Thrill-power with these one-off tales from beyond the shadowy veil of sanity. Whether they be ghostly goings-on that send shivers up the spine or guts-to-the-wall splatterfests that sear the retina, nothing is what it seems in these glimpses of a horrifying realm beyond our own. Sitting alone at night, upon hearing a noise in the next room, do you investigate? Who knows what may be waiting for you...

$1.42

Original: $4.05

-65%
2000 AD Prog 1399

$4.05

$1.42

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Judge Dredd / Terror (part 8)

Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!

Tyranny Rex / The Comeback (part 5)

A Sauron artist turned mercenary, who is willing to work for the highest bidder.

Low Life / Heavy Duty (part 3)

Mega-City One, 2130 AD. Justice Department has many divisions within it - Tek, Psi-Div, PSU - and for undercover operations there is Wally Squad. So called because Judges have to adopt the bizarre fashions of the citizens to blend in, it's a dangerous job living on the streets.

Sinister Dexter / Scare Tactics (part 3)

The swollen city of Downlode lies sprawled across the heart of future Europe like a hit-and-run victim. Here, life is cheap - if you want someone whacked, you can't buy better bullet monkeys than Finnigan SINISTER and Ramone DEXTER, the city's primo hitmen. Inspired by John Travolta and Samuel L. Jackson in Pulp Fiction.
Artist Jason Brashill declined the chance to co-create Sinister Dexter but he did paint the cover image to promote the characters' first appearance in Prog 981. Sinister is Latin for left, while Dexter is Latin for right.

Droid Life / Circle Of Life (part 1)

Comical tales from the Nerve Centre sub-basement as Tharg's minions put together the Galaxy's Greatest Comic.

Tharg's Terror Tales / Sorrow Hill (part 1)

Experience the terrifying side of Thrill-power with these one-off tales from beyond the shadowy veil of sanity. Whether they be ghostly goings-on that send shivers up the spine or guts-to-the-wall splatterfests that sear the retina, nothing is what it seems in these glimpses of a horrifying realm beyond our own. Sitting alone at night, upon hearing a noise in the next room, do you investigate? Who knows what may be waiting for you...